Posted by: don´t panic | January 12, 2012

Conservation of ‘I in 3D’ in Malta

Three years ago David Cassar, Sarah Meli, Ramona Debono, Kristina Ciantar and Deandra Agius, students of ‘ the Art Programme, Department of Arts and Languages in Education, Faculty of Education, University of Malta‘ presented digital artworks in Second Life on a land named CAMPUSin3D in a place called Valletta Water Gallery. CAMPUSin3D closed on 31.12.2011 and time has come to conserve this place and the artworks. Two things have been done: 1. there is a new place where a copy of the Valletta Water Gallery is located now: Claressa is the name of the land in Second Life. 2. The Valletta Water Gallery was conserved in an opensim server – offline and online. So the Gallery is reachable outside Second Life as well as it can be shown in seminars.

Also the catalogue that was printed for the Real Life Exhibition at St James Cavalier, Malta (March, 14, 2009 – April, 12, 2009) was conserved and is now available in PDF-format. On page 34 of this catalogue there is a chapter About artinformatics – or ’how to start with your computer art’ which is hereby reprinted as it has relevance to the ongoing projects:

About artinformatics or ’how to start with your computer art’ by Reiner Schneeberger

My first steps to ‘artinforrnatics’ reach back to the late seventies when Prof. Dr. Herbert W. Franke invited me to show his students at the University of Munich my computer drawings I did on a plotter in high school as a hobby. The students asked the dean of the Art Education Department Prof. Hans Daucher if they can learn this and so I had to think about how students can do this without having any knowledge in programming. A few programmes with traces back to the early days of computer art, like the interactive ‘Mondrian’ (1979) by Herbert W. Franke have been brought back to life on Windows XP with the help of the ‘Programmed Art Foundation’. They are available for teachers on request with no charge.

Nowadays it is much easier to make computer art happen and to bring art and technology to a creative symbiosis. As a start, which focuses on generative art, I suggest to use the program ‘Anyfield’ by Prof. Aegidius Pluess. The program allows visualizing parts within the field of electrodynamics. A description ‘how to use this software in art’ is online at www.ddaa.org/anyfield.pdf. // Note: the document got a backup here … // To bring your artwork into a virtual world is not as complicated as it might look. ‘l in 3D’ can happen for you soon.

Just in case you cant find the Anyfield program on the website of Prof. Pluess, there is a copy at http://academia.edu/ – just search for Reiner Schneeberger (teaching documents).

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